/// CXXXView.cpp
void CXXXView::OnInitialUpdate()
{
CView::OnInitialUpdate();
// TODO: Add your specialized code here and/or call the base class
if (m_eglDisplay != EGL_NO_DISPLAY)
return;
const EGLint attrs[] = {
EGL_LEVEL, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NATIVE_RENDERABLE, EGL_FALSE,
EGL_DEPTH_SIZE, EGL_DONT_CARE,
EGL_NONE
};
EGLint numConfig =0;
m_eglDisplay = eglGetDisplay(GetDC()->GetSafeHdc());
if (m_eglDisplay == EGL_NO_DISPLAY)
if ((m_eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY)
return;
// Initialize the display
EGLint major = 0;
EGLint minor = 0;
if (!eglInitialize(m_eglDisplay, &major, &minor))
return;
if (major < 1 || minor < 3)
{
// Does not support EGL 1.3
printf("System does not support at least EGL 1.3 \n");
return;
}
EGLConfig eglConfig;
// Obtain the first configuration with a depth buffer
if (!eglChooseConfig(m_eglDisplay, attrs, &eglConfig, 1, &numConfig))
return;
// Create a surface for the main window
if ((m_eglSurface = eglCreateWindowSurface(m_eglDisplay, eglConfig, (EGLNativeWindowType) GetSafeHwnd(), NULL)) == EGL_NO_SURFACE)
return;
// Bind the API (It could be OpenGLES or OpenVG)
// eglBindAPI(EGL_OPENGL_ES_API);
EGLint ai32ContextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
// Create an OpenGL ES context
if ((m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, ai32ContextAttribs)) == EGL_NO_CONTEXT)
return;
// Make the context and surface current
if (!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext))
return;
///
glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
}
void CXXXView::PostNcDestroy()
{
// TODO: Add your specialized code here and/or call the base class
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_eglDisplay, m_eglContext);
eglDestroySurface(m_eglDisplay, m_eglSurface);
eglTerminate(m_eglDisplay);
CView::PostNcDestroy();
}
void CXXXView::onDraw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
///
IGameImporter * gameImport = NULL;
auto pDoc = GetDocument();
if (pDoc && pDoc->IsKindOf(RUNTIME_CLASS(CXXXDoc)))
gameImport = dynamic_cast (pDoc)->getGameImport();
///
eglSwapBuffers(m_eglDisplay, m_eglSurface);
}
BOOL CXXXView::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
/// return CView::OnEraseBkgnd(pDC);
return FALSE;
}
void CXXXView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
glViewport(0, 0, cx, cy);
}
/// CXXXApp.cpp
BOOL CXXXApp::OnIdle(LONG lCount)
{
// TODO: Add your specialized code here and/or call the base class
// return CWinAppEx::OnIdle(lCount);
CMainFrame * pFrame = (CMainFrame *) AfxGetMainWnd();
CView * pView = pFrame->GetActiveView();
if (pView && pView->IsKindOf(RUNTIME_CLASS(CXXXView)))
dynamic_cast (pView)->onDraw();
return TRUE;
}
/// CViewTree.h
#define WM_TVN_SELCHANGED (WM_USER+3)
class CViewTree : public CTreeCtrl
{
public:
afx_msg void OnTvnSelchanged(NMHDR *pNMHDR, LRESULT *pResult);
};
/// CViewTree.cpp
BEGIN_MESSAGE_MAP(CViewTree, CTreeCtrl)
ON_NOTIFY_REFLECT(TVN_SELCHANGED, &CViewTree::OnTvnSelchanged)
END_MESSAGE_MAP()
void CViewTree::OnTvnSelchanged(NMHDR *pNMHDR, LRESULT *pResult)
{
LPNMTREEVIEW pNMTreeView = reinterpret_cast(pNMHDR);
// TODO: Add your control notification handler code here
GetParent()->SendNotifyMessage(WM_TVN_SELCHANGED, (WPARAM) pNMTreeView, (LPARAM) pResult);
*pResult = 0;
}
2011년 3월 8일 화요일
OpenGL ES 2.0 + MFC
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