void CXXXDoc::OnFileImport() { // TODO: Add your command handler code here TCHAR currentPath[MAX_PATH]; GetCurrentDirectory(MAX_PATH, currentPath); LPCTSTR szFilter = _T("XML Files (*.xml)|*.xml|All Files (*.*)|*.*|"); CFileDialog fileDialog(TRUE, NULL, NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter); fileDialog.m_ofn.lpstrTitle = _T("Open XML Scene File"); fileDialog.m_ofn.lpstrInitialDir = _T(""); if (fileDialog.DoModal() == IDOK) { CString fileExt = fileDialog.GetFileExt(); CString pathName = fileDialog.GetPathName(); IGameImporter import; import.DoImport(pathName); } SetCurrentDirectory(currentPath); }
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