void CXXXDoc::OnFileImport()
{
// TODO: Add your command handler code here
TCHAR currentPath[MAX_PATH];
GetCurrentDirectory(MAX_PATH, currentPath);
LPCTSTR szFilter = _T("XML Files (*.xml)|*.xml|All Files (*.*)|*.*|");
CFileDialog fileDialog(TRUE, NULL, NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter);
fileDialog.m_ofn.lpstrTitle = _T("Open XML Scene File");
fileDialog.m_ofn.lpstrInitialDir = _T("");
if (fileDialog.DoModal() == IDOK)
{
CString fileExt = fileDialog.GetFileExt();
CString pathName = fileDialog.GetPathName();
IGameImporter import;
import.DoImport(pathName);
}
SetCurrentDirectory(currentPath);
}
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